TFT Set 6 has been a blast. These are some spot-on units that will carry you from mid to late game, securing players in the Top 4.
Contents
Yone – Academy/Challenger
We can’t start this list without mentioning Yone – TFT:
- Soul Unbound: Yone summons his spirit to attack an enemy up to 3 hexes away for a few seconds. The spirit is an untargetable, invulnerable copy of Yone and heals him for % of the damage it deals. If Yone dies, his spirit dies with him.
Riot provides him with such high scaling ability. Not only does he deal insane damage during team fights, but he can also proportionally heal himself back up to wait for his back-line units to assist him. However, as Yone is currently one of the strongest and most contested units on the board, you will have to have a decent plan before boarding him. He fits with:
- Academy/Enchanters.
- Enchanters/Challengers.
Yone is now standing at a 19.4% rate and getting an impressive 13.3% win rate.
Orianna – Clockwork/Enchanter
Surprisingly, being thought of as a Support, Orianna is totally a game-changer unit when it comes to the right moment. Not only she is decent by herself and fits in many late-game TFT team comps, but you can also build her as the main carry for your line-up. She is now standing at 21.3% pick rate and 15.1% win rate.
- Command: Shockwave: Orianna sends out her ball towards the largest group of champions, then commands it to release a shockwave. Allies within 2 hexes gain shield for 4 seconds, while enemies within the area are briefly knocked up and dealt magic damage. Enemies adjacent to the ball are drawn in and stunned.
Orianna has almost everything you want for a semi-support unit. She provides shields, damage, and a really decent crowd-control that will hit hard if place properly. The last but not least, unlike Yone, Orianna can fit in almost any TFT comps you can think of:
- Chemtech/Twinshots.
- Enchanters/Challengers.
- Innovators.
- Scrap/Enforcers.
- Syndicate/Assassins.
- Chemtech/Scholars.
Dr. Mundo – Chemtech/Mutant/Bruiser
Yes, Dr. Mundo as a Tank, has finally found a decent home. Unlike other TFT’s sets where Bruisers just stand their absorbing damage, Dr. Mundo actually owns a way to regenerate himself (even without items) and also adds up some damage down the road.
- Zap Dose: Dr. Mundo injects himself with “medicine”, restoring 40% of his maximum Health and becoming energized for 5 seconds. While energized, he restores an additional 100% of his maximum Health over the duration and deals magic damage to a random nearby enemy each second. When the “medicine” expires, Dr. Mundo expels a burst of electricity that deals % of his current Health as magic damage to all enemies within 2 hexes.
Also, by adding some items into his kit, he scales terrifically. Just top him up with Bramble Vest, Dragon’s Claw, and a Warmog’s Armor, he will be just as good as any core unit that you put your faith in your backline. He fits in:
- Chemtech/Twinshots.
- Twinshots/Mercenaries.
Janna – Scrap/Enchater/Scholar
Janna might be a controversial unit when talking about how strong/valuable they are. Even though Janna is not a unit that you will invest heavily in, the way she fits in the TFT meta is way too good that she always deserves a place on your board.
- Monsoon: Janna summons a Monsoon, knocking back nearby enemies and stunning them. The Monsoon heals your team over 3 seconds.
Even though she is quite fragile, when she is given enough time, her skill not only can counter Assassin team comps but also provides massive healing for her team. The game-breaking change that she received is that now she has knock-back. This in the right moment can eliminate almost any threat that is approaching your main unit. Pair her with Orianna, killing their enemy back-line will not be an easy task in TFT set 6. She fits in:
- Academy/Enchanters.
- Arcanists.
- Chemtech/Twinshots.
- Innovators.
- Enchanters/Challegers.
- Chemtech/Scholars.
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