Since the introduction of augments in TFT Set Six, one of the best emotions in playing TFT has been getting a rare Augment that drastically transforms the game. It typically indicates that the Augment either fully matches the needs of the players or makes the game a lot more enjoyable to play.
Level Up was an uncommon and entertaining Prismatic augment that allowed players to spend less money to level while also getting you to level 10—a level higher than the typical maximum level of nine. Because of the introduction of Legends in TFT Set 9, reaching level 10 is now rather frequent and boring.
Aurelion Sol Legend has made reaching level 10 in TFT boring
TFT Set Nine’s Legends provide you with a guaranteed augment, which will be the one on the left when you first meet them. So, if you choose the Aurelion Sol Legend before starting your next game, you will receive one of three augments the first time you meet them.
The unpredictability of this element is that you cannot pick the rarity, yet it makes no difference to Sol. Players can reach level 10 with all of his augments (Cutting Corners, Patient Study, and Level Up).
That implies that if you just choose the Aurelion Legend, you’ll almost certainly reach level 10.
That alone makes this encounter less interesting because it is no longer unique. Furthermore, anybody else you meet, regardless of rank, can select Aurelion Sol and play against you to reach the maximum level faster.
This kind of recursive playstyle has been in TFT set 9 for quite a while now. Twisted Fate Legend was once the go-to Legend in every single game to acquire the best-in-slot items for your carry/carries.
Next is the impact of 4-cost carries (Kai’sa, Yasuo, Lux, Azir…) has made the kind of re-roll for 4-cost gameplay extremely boring. And new the Aurelion Sol Legend making level 10 just a normal feature.
With the arrival of Legends, augments have become more skill-based for many other aspects of gameplay, whether you play AFK to start for econ or try your luck with Pandora’s Items. The novelty and enjoyment of reaching level 10 have been removed, which is the polar opposite of what TFT should be.