League of Legends has released the Udyr rework on the PBE server on August 11. His rework, overall, received a huge wave of positive feedback from the community.
However, because this was such a large redesign, balances were still questionable. So, barely 24 hours after he was launched on the PBE, the devs gave him a mix of buffs and nerfs to make him feel less dominant.
Udyr changes on the PBE
Q- Wilding Claw
- Bonus attack speed reduced from 25 – 75% to 20 – 70% (applies to both regular and empowered)
- HP damage increased from 3% – 8% max HP to 3% – 9%
- Deals 5 – 25 + 10% bAD damage on-hit for 4 seconds (separate from bonus damage for next 2 attacks)
W- Iron Mantle
- On-hit heal reduced from 1.3% – 2% max HP to 1.2% – 1.8%
- Lifesteal increased from 10% to 15% (20% to 30% for empowered)
- Shield AP ratio reduced from 60% to 50%
- Empowered shield AP ratio reduced from 100% to 80%Empowered shield HP ratio reduced from 10% to 8%
It is difficult to determine whether these improvements will be enough, but it appears that the devs do not want the Udyr rework to enter the live servers in an imbalanced condition.
In terms of adjustments, it appears that his AP ratio suffered significantly, but his Q ability gained some AD scaling. This will allow a lot of build options for Udyr, as they may now go for AD builds, as long as players focus on getting the most out of his Q stance.
Unfortunately, the adjustments implemented thus far have garnered mixed feedbacks from the League of Legends community.
Aside from that, several players believe he still requires nerfs before being introduced into the main server. In any event, it will be interesting to see how the devs balance Udyr before his official debut on August 24.
You must log in to post a comment.