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Home Teamfight Tactics

TFT 13.15 Patch notes: Big nerfs to overperforming units.

by SleepyCat
August 2, 2023
Riot Games

Riot Games

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TFT 13.15 Patch notes bring some much-needed balance changes, particularly overpowered units like Akshan and Ahri, while attempting to bring a lot of other underperforming units and traits up to par.

TFT 13.15 Patch notes loser
Riot Games

Contents

  • 1 SYSTEM CHANGES
  • 2 LARGE CHANGES
  • 3 SMALL CHANGES
  • 4 GAME MODES
  • 5 BUG FIXES

SYSTEM CHANGES

PVE LOOT ORBS

  • Lowered the average number of items given at Raptors and distributed the items to Krugs and Wolves. On average, expect to see 1 more of your components at Krugs or Wolves instead of at Raptors.

REGION PORTALS

  • REMOVED: Lavender Sea has been removed
  • NEW: The Hall Of The Nine has been added
  • The Hall Of The Nine: At the start of each stage, everyone gets the same loot from a highly varied pool. In Hyper Roll, loot comes every other stage.
  • Petricite Forest has been renamed Ehrenmount.

LARGE CHANGES


TRAITS

  • Bastion Armor & MR: 20/50/100/240 ⇒ 25/55/100/240
  • Noxus Stat Increase Per Stack: 10% ⇒ 5%
  • Noxus Maximum Stat Increase: 70% ⇒ 35%
  • 3 Noxus Stats: 160 HP/16% AP and AD ⇒ 170 HP/17% AP and AD
  • 6 Noxus Stats: 300 HP/30% AP and AD ⇒ 340 HP/34% AP and AD
  • 9 Noxus Stats: 500 HP/50% AP and AD ⇒ 600 HP/60% AP and AD
  • Rogue Bleed Health percentage: 40% ⇒ 50%
  • Rogue jump logic adjusted to more consistently move to the correct target
  • Piltover: You will now gain both T-Hex Power and loot when you win! The T-Hex’s power has been brought down significantly to compensate. At lower loss streaks, the majority of the trait’s power will be in the loot. At higher loss streaks, the T-Hex’s power will be increased more so!
  • Piltover: The T-Hex can no longer be sold for loot
  • Piltover: The T-Hex no longer starts with 1 Charge
  • Piltover loot tables have been adjusted
  • T-Hex Base Armor & MR: 15 ⇒ 25
  • T-Hex Armor & MR per Power: 2 ⇒ 1
  • T-Hex Health per Power: 65 ⇒ 45
  • T-Hex now has new power breakpoints!
  • T-Hex 20 Power: 2-star and Hextech Breath unlocked
  • T-Hex 40 Power: 3-star
  • T-Hex 80 Power: 4-star
  • T-Hex star levels are purely visual indicators so you can estimate the T-Hex’s strength. Stats are based on the T-Hex’s current Power.
  • T-Hex Charges item now displays estimated loot value on victory
  • T-Hex Progress item no longer displays estimated loot value when the T-Hex is sold because the T-Hex can no longer be sold
  • Piltover (6) average loot value has been increased
  • Slayer Amp Threshold: 60% ⇒ 66%
  • Technogenius Goldinator Execute Threshold: 10% ⇒ 12%
  • Void Rift Herald starting Mana buff: 60/120 ⇒ 80/120
  • Void Rift Herald Base Health: 950 ⇒ 1050
  • Void Rift Herald Stage 3 Health Multiplier: 0.85x ⇒ 0.8x
  • Void Rift Herald Stage 5 Health Multiplier: 1.15x ⇒ 1.2x
  • Void Rift Herald Stage 6+ Health Multiplier: 1.25x ⇒ 1.3x
  • Void Baron Base Health: 1100 ⇒ 1250
  • Void Baron Stage 4 Health Multiplier: 0.85x ⇒ 0.9x
  • Void Baron Stage 6 Health Multiplier: 1x ⇒ 1.15x
  • Zaun: Your first Zaun mod will always be an offensive mod (Robotic Arm, Virulent Bioware) or a hybrid mod (Adaptive Implant, Shimmer Injector). Your second mod will always be a hybrid mod or a defensive mod (Unstable Chemtank, Hextech Exoskeleton). You can’t get double hybrid mods. Your third mod will always be the remaining category.
  • Zaun mods can now be removed by benching the modded unit.

UNITS: TIER 1

  • Cassiopeia Twin Fang cast time reduced
  • If Cassiopeia’s target dies as Twin Fangs is about to fire, she will retarget to the nearest enemy
  • Kayle AD: 25 ⇒ 30
  • Malzahar Bugfix: Malzahar will now consistently pick the best angle to cast
  • Malzahar can now only hit up to 2 units with Call of the Void, down from 3 units
  • Malzahar Call of the Void Damage: 200/300/450 ⇒ 185/280/420
  • Samira Flair cast time reduced
  • Samira Flair is now targeted and can no longer be blocked by other units
  • Poppy Steadfast Hammer Shield: 290/310/330/350 ⇒ 310/330/350/350

UNITS: TIER 2

  • Galio Shield of Durand Damage Reduction: 20/20/25% ⇒ 20/20/30%
  • Kassadin Force Pulse Damage: 150/225/325 ⇒ 135/200/300
  • Sett Facebreaker Damage: 200/300/465 ⇒ 180/270/420
  • Soraka Astral Infusion Empowered Heal: 40% ⇒ 33%
  • Soraka Astral Infusion Damage: 115/170/265 ⇒ 125/185/290
  • Swain max Mana buff: 40/80 ⇒ 30/70
  • Swain Demonflare Bonus Health: 450/475/500 ⇒ 450/500/550
  • Swain Demonflare Damage Per Tick: 25/40/60 ⇒ 35/50/75
  • Taliyah starting Mana nerf: 20/60 ⇒ 0/60
  • Teemo Noxious Trap Damage: 200/300/465/500 ⇒ 230/350/535/535
  • Teemo Multicasted Noxious Trap mushrooms now prefer to bounce to targets behind the original target.

UNITS: TIER 3

  • Akshan Attack Damage: 65 ⇒ 60
  • Garen Judgement Damage Per Tick: 72/75/80% ⇒ 75/75/85%
  • Jayce’s Acceleration Blast nows tracks its target
  • If Jayce’s target dies while he’s beginning his cast of Acceleration Blast, he will retarget to the nearest enemy
  • Rek’Sai Furious Bite AD ratio: 300/300/315% ⇒ 315/315/315%
  • Rek’Sai will now always heal if she dives or if her target dies.
  • Rek’Sai now takes damage amp and critical strikes (if applicable) when deciding whether she will dive through her target.

UNITS: TIER 4

  • Azir Arise! Damage: 95/140/500 ⇒ 100/150/550
  • Kai’Sa Mana: 40/140 ⇒ 30/125
  • Urgot lockout time between Disdain passive procs have been reduced
  • Urgot max Mana nerf: 30/90 ⇒ 40/100
  • Urgot Disdain AD ratio: 275% ⇒ 250%
  • Urgot Disdain Damage: 50/75/500 ⇒ 40/60/500
  • Gwen now prefers to hit multiple targets with Snip Snip! when possible.

UNITS: TIER 5

  • Ahri Essence Thief steal Damage: 115/170/1000 ⇒ 100/150/1000
  • Bandle City Ryze starting Mana nerf: 50/75 ⇒ 30/75
  • Bandle City Ryze cast time: 2.5s ⇒ 2s
  • Bandle City Ryze Bench selection: Random Unit ⇒ Most expensive Unit
  • Bandle City Ryze Mana for Summoned Unit: 25/40/200 ⇒ 25/70/200
  • Demacia Ryze Shield: 720/1080/9999 ⇒ 600/900/9999
  • Demacia Ryze Damage: 250/375/999 ⇒ 300/450/999
  • Freljord Ryze Portal Duration (Cast time and Stun duration): 3s ⇒ 2s
  • Freljord Ryze Damage: 300/450/2000 ⇒ 300/450/3500
  • Freljord Ryze at 3-stars now summons a much larger storm
  • Ionia Ryze Cast Time: 3.5s ⇒ 2s
  • Ionia Ryze Attack Speed: 50/60/300% ⇒ 30/40/300%
  • Ionia Ryze now deals 175/275/3500 magic damage when Stunning enemies
  • Noxus Ryze Cast Time: 2.5s ⇒ 2s
  • Piltover Ryze Cast Time: 2.5s ⇒ 2s
  • Piltover Ryze Damage: 250/375/1999 ⇒ 275/425/3000
  • Piltover Ryze Area Shared Damage: 12/15/500% ⇒ 15/20/500%
  • Shadow Isles Ryze Cast Time: 2.5s ⇒ 2s
  • Shadow Isles Ryze Health on return from death: 40/60/100% ⇒ 40/80/300%
  • Shadow Isles Ryze Cast Target: Strongest Ally ⇒ Lowest Health % Ally
  • Shadow Isles Ryze marked units will revive even if Ryze has previously died
  • Shurima Ryze Cast Time: 2.5s ⇒ 2s
  • Shurima Ryze Damage: 150/225/2000 ⇒ 175/275/2500
  • Targon Ryze Cast Time: 6s ⇒ 4s
  • Targon Ryze Target % max Health Damage: 15/20/100% ⇒ 18/25/100%
  • Zaun Ryze base Portal Count: 3/6/25 ⇒ 5/8/25
  • Zaun Ryze Damage Per Portal: 155/230/2006 ⇒ 110/200/2006
  • Zaun Ryze Gold Per Bonus Portal Past 50g: 15g ⇒ 20g
  • Sion Reanimation Health Decay: 12/8/0% ⇒ 15/10/0%

LEGEND AUGMENTS

  • Lee Sin On a Roll has been replaced with Bronze Ticket.
  • Pumping Up III Base attack speed 10% ⇒ 12%
  • It Pays To Learn II XP & Gold 18 ⇒ 16
  • It Pays To Learn III XP & Gold 24 ⇒ 20
  • Seeing Double I Gold 1 ⇒ 2
  • Seeing Double II Gold 8 ⇒ 10
  • Seeing Double III Gold 3 ⇒ 4
  • Small Forge Gold 6 ⇒ 4
  • Medium Forge Gold 10 ⇒ 7

AUGMENTS

  • On a Roll now additionally grants 2 gold.
  • Risky Moves Gold: 35 ⇒ 30
  • Medium-End Shopping has been disabled
  • A Cut Above Gold drop chance: 40% ⇒ 33%
  • Built Different II Health: 180/240/300/360 ⇒ 200/275/350/425
  • Dedication Units of a trait required: 5 ⇒ 4
  • Multicaster Heart removed
  • Parting Gifts now always prefers to pass completed items instead of components.
  • Perfected Repetition also stacks on Multicaster’s repeated casts
  • Perfected Repetition AP Per Stack: 10 ⇒ 5
  • Perfected Repetition Maximum AP: 60 ⇒ 70
  • Ravenous Hunter stacking bonuses cap: 50 ⇒ 40
  • The Boss Sit Up Health Threshold: 40% ⇒ 60%
  • The Boss Health Restored Per Situp: 15% ⇒ 10%
  • The Boss % AS and AP Per Situp (max 4): 35% ⇒ 40%
  • Three’s Company now only counts unique champions
  • Two Healthy now only counts unique champions
  • Two Healthy Health: 111 ⇒ 100
  • Spectral Supplies temporarily Disabled
  • Stable Evolution bonus Health: 70 ⇒ 60
  • Stable Evolution Bonus AD and AP: 7% ⇒ 6%
  • Noxus Crown Grants an Infinity Edge ⇒ Grants a Sparring Gloves
  • Shadow Isles Grants a Statikk Shiv ⇒ Grants a Tear of the Goddess
  • Challenger Crown Grants a Rapid FireCannon ⇒ Grants a Hand of Justice
  • Demacia Crown Grants a Gargoyle’s Stoneplate ⇒ Grants a Guinsoo’s Rageblade
  • Shurima Crown Grants a Bloodthirster ⇒ Grants a Protector’s Vow
  • Slayer Crown Grants a Bloodthirster ⇒ Grants a Titan’s Resolve
  • Juggernaut Crown Grants a Titan’s Resolve ⇒ Grants a Bloodthirster
  • Piltover Crown Grants a Zeke’s Herald ⇒ Grants a Giant Slayer.

ITEMS

  • Locket of the Iron Solari Shield: 250/300/350/400 ⇒ 275/325/375/425
  • Morellonomicon now applies on any damage from Abilities instead of only magic or true damage from Abilities

ORNN (FORGE) AND SHIMMERSCALE ITEMS

  • Determined Investor (Shimmerscale) Gold Granted: 10 ⇒ 5
  • Diamond Hands (Shimmerscale) Health: 400 ⇒ 300
  • Mogul’s Mail (Shimmerscale) Base Health Per Stack (max 40 stacks): 8 ⇒ 6
  • Goldmancer’s Staff (Shimmerscale) AP: 20% ⇒ 25%
  • Draven’s Axe (Shimmerscale) AD: 10% ⇒ 15%
  • Needlessly Big Gem (Shimmerscale) Health: 500 ⇒ 600
  • Sniper’s Focus Damage Amp: 8% ⇒ 10% per hex
  • Deathfire Grasp Damage Buff Duration: 8 ⇒ 10 seconds
  • Deathfire Grasp Bonus Damage to Marked Target: 50% ⇒ 35%
  • Eternal Winter Health: 300 ⇒ 200
  • Hullbreaker Armor & MR: 30 ⇒ 40

SMALL CHANGES


UNITS

  • Aphelios Chakram AD ratio: 8/8/40% ⇒ 8/8/30%
  • Gwen Snip Snip! Mist Duration: 3/3/6 ⇒ 3/3/5
  • Gwen Snip Snip! Damage: 100/150/500 ⇒ 100/150/400
  • Kai’Sa Icathian Monsoon Damage: 75/111/300 ⇒ 75/111/240
  • Lux Torrent of Light Damage: 735/1100/3333 ⇒ 735/1100/2750
  • Lux Torrent of Light Shred: 15/15/50 ⇒ 15/15/40
  • Shen Ki Barrier Ally Shield: 275/350/1800 ⇒ 275/350/2000
  • Shen Ki Barrier Damage: 240/360/2000 ⇒ 240/360/2500

AUGMENTS

  • Blinding Speed also grants a Magnetic Remover
  • Impenetrable Bulwark also grants a Magnetic Remover
  • Overwhelming Force also grants a Magnetic Remover
  • Unleashed Arcana also grants a Magnetic Remover

GAME MODES

HYPER ROLL

  • Frequent Flier rerolls needed for reduced cost rolls: 10 rerolls >> 15 rerolls
  • Return on Investment rerolls for Tactician’s Crown: 22 rerolls >> 28 rerolls

BUG FIXES

  • Burnt out: Due to a critical bug we’ve temporarily disabled the Mana Burn Augment
  • Buried Treasures no longer states that it grants 0 gold in its tooltip
  • Ghosts of the Void: Void now works correctly on ghost armies.
  • Critical Strike Chance tooltip now clarifies that excess strike chance is converted to bonus critical damage
  • Warlord’s Palace’s tooltip now correctly displays the reroll cost as 1 gold
  • Fixed a bug where you could be offered multiple hero Augments.
  • Fixed a bug where Freljord Ryze could Chill and Stun CC-immune targets.
  • Ahri no longer targets the farthest unit on the board with Essence Theft when her current target dies
  • The Risky Move Augment’s player damage now happens instantly instead of after a minor delay
  • Tossed cutlery: Fixed a bug where the component offered by Salvage Bin could be a Spatula.
  • Items and consumables can no longer be used on the champion in the God Willow’s Grove during combat
  • Fixed a bug where Noxkraya would grant double the item bonuses to units on away boards.
  • Not the final spark: Fixed a bug where placing a mana item on Lux while she was casting could reset her cast.
  • Darkin can no longer fail to grant its buff to an ally if the ally dies while the blade is traveling
  • Frequent flicker: Frequent Flier no longer causes the shop roll cost to flicker.
  • Too blessed: Units will no longer proc the Stellacorn’s Blessing Augment’s effect if they attempt to heal while at full Health
  • Where does a soul go? The Thresh’s Sanctum region portal will now grant its loot orbs to the correct location whether the player is home or away (top left corner of the board)
  • The Glasc Industries region portal will no longer spawn an away player’s coins on their home board
  • Where the Forge? The What the Forge augment no longer grants its Ornn Items to a player’s home board if they’re fighting on another player’s board
  • Fixed how neighboring players to the Tournament of Souls Arena would see spillover VFX when the Tournament of Souls arena transformed
TFT 13.15 Patch notes: Big nerfs to overperforming units. 1
Riot Games

Related: TFT set 9 Legend has made reaching level 10 ‘extremely boring’

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