So, after a lot of controversies, finally, League of Legends: Wild Rift has an answer about whether to apply the last hit exactly like the PC version or not…Wild Rift Last Hit
Wild Rift abandoned the last hit mechanics – Wild Rift Last Hit
Last hit of League of Legends is considered one of the “key” features that a lot of players expect Riot to transition to the League of Legends: Wild Rift. There was a time, players across the globe hoped to last hit and plug wards will be the characteristics of League of Legends: Wild Rift when compared to other MOBA Mobile game products.
However, recently, Riot has answered to global gamers about whether to have the last hit feature of the PC version to League of Legends: Wild Rift or not. The answer is no, the last hit mechanism will receive 100% gold and the experience of League of Legends will not be applied to the Mobile version but will apply a feature that is considered to be very famous, familiar and strange.
Specifically, there will be no way that players who make the final phase will receive 100% gold and experience. This gold will be allocated to surrounding players, as long as they stand within reach.
Of course, the player who finishes the monsters will still receive a gold advantage over those who do not make that finish.
There will be a warning for gamers when the monster’s blood turns white to launch a “last hit” type … this half-hearted.
Although Riot still introduces this as a “last hit”, gamers can see that this mechanism has been changed unlike the PC version, but modified to be similar to other MOBA Mobile games like Arena of Valor. A classic example. This is understood as because Riot Games wants to minimize the time of a game to only last from 15 to 20 minutes.
If the last hit mechanism of the PC version is applied, surely, a match in League of Legends: Wild Rift will not end in that developer’s expectation range, so the last hit feature is required sacrifice more or less to match the mobile platform.
Previously, there were rumours that Riot would remove the last hit feature just like the PC version, and now it has become a reality.
This mechanism can be considered strange for gamers who only play League of Legends on PC but have never experienced MOBA games on Mobile.
As for AoV players, this feature is considered extremely familiar. This may partly create a disappointment for gamers who have high expectations of a real MOBA hardcore game product on Mobile.
But applying 100% exactly what was on the PC version to the mobile platform is really something impossible because the two platforms are too different, so Riot must have the tweak more or less so that the change is not too large but still ensures the performance of League of Legends: Wild Rift on the new platform.
So hopefully League of Legends gamers will accept this new mechanism, for simplicity, it should be like that.