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Home League of Legends

League of Legends Patch 14.18 early notes: All upcoming changes for Worlds 2024

by PotatoTomato
September 2, 2024
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League of Legends is gearing up for its next major update, Patch 14.18, which is particularly significant as it will serve as the foundation for the upcoming 2024 World Championship, set to take place in Berlin.

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As we approach the release of Patch 14.18, which is scheduled to go live on September 11, 2024, according to Riot’s official patch schedule, it’s important to understand what these changes entail.

This patch primarily focuses on adjustments meant to balance the game in preparation for the highly competitive Worlds 2024 event. Key changes target champions, items, and runes that have been prominent in professional play, with the goal of creating a more dynamic and competitive environment at the highest level of gameplay.

patch
Image via Riot Games

League of Legends Patch 14.18 early notes

Champions

Ahri

E: Charm

  • Base damage increased: 80-200 >>> 80-240
  • AP scaling increased: 60% >>> 75%

Gnar

Base Stats

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  • Mini Gnar base AD increased: 57 >>> 60

Jarvan IV

Passive: Martial Cadence

  • Health ratio increased: 7% current HP >>> 8% current HP

Ivern

E: Triggerseed

  • Base damage reduced: 85-245 >>> 80-240
  • Slow reduced: 45-65% >>> 40-60%

Jax

R: Grandmasters At Arms

  • On-hit base damage increased: 60-160 >>> 60-180
  • Bonus armor per target hit increased: 15-25 >>> 20-30

Leona

Base Stats:

  • Armor reduced: 47 >>> 43

Nasus

E: Spirit Fire

  • Initial base damage reduced: 55-215 >>> 55-175
  • Base damage per second reduced: 11-43 >>> 11-35

Rell

E: Full Tilt

  • Bonus movement speed reduced: 12-20% >>> 12-16%

Rumble

Q: Flamespitter

  • Base damage reduced: 80-180 >>> 60-180
  • AP scaling reduced: 110% >>> 100%

E: Electro Harpoon

  • Base damage reduced: 60-160 >>> 50-150

Viego

Base Stats:

  • Base AD increased: 57 >>> 60

Q: Blade of the Ruined King

  • Q bonus monster damage decreased: 20 >>> 15

Xin Zhao

Base Stats:

  • Armor per level increased: 4.7 >>> 5

Q: Three Talon Strike

  • Base damage per attack increased: 16-52 >>> 16-68

Ziggs

Passive: Short Fuse

  • Tower damage reduced: 250% >>> 200%

Zeri

Passive: Living Battery

  • Base damage reduced: 90-200 >>> 75-160
  • % Max HP damage reduced: 1-15% >>> 1-11%

Items

Bloodthirster

  • Lifesteal reduced: 18% >>> 15%
  • Shield reduced: 50-400 (levels 1-18) >>> 165-315(levels 8-18)

Immortal Shieldbow

  • Shield changed: 320-720 >>> 400-700
  • Shield is now reduced to 80% for ranged

Luden’s Companion

  • Cost reduced: 2900 >>> 2850
  • Ability haste reduced: 25 >>> 20
  • AP increased: 95 >>> 100

Shadowflame

  • Health threshold increased: 35% >>> 40%
  • Magic pen increased: 12 >>> 15
  • AP reduced: 120 >>> 115
  • DoT bonus damage reduced: 30% >>> 25%

Stormsurge

  • Damage threshold reduced: 35% max HP >>> 25% max HP
  • Ranged damage increased: 90% >>> 100%
  • Movement speed reduced: 8% >>> 5%
  • Magic pen increased: 10 >>> 15

Trinity Force

  • Movement speed changed: 20 >>> 30/15 (melee/ranged)
  • Attack speed reduced: 33% >>> 30%
  • These changes have been pulled from the patch

System

Turret Fortifications

  • Pre-5 minute damage reduction increased: 75% >>> 85%

Fleet Footwork

  • Base heal increased: 5-100 >>> 10-130
  • Healing reduced to 60% for ranged
  • Minion healing changed from 20/10% (melee/ ranged) >>> 15% flat
  • Melee movement speed increased: 15% >>> 20%
nasus
Image via Riot Games

One of the main areas of focus in Patch 14.18 is the adjustment of champions that have been frequently picked in professional matches. Champions like Jax, Rell, and Gnar, who have seen considerable playtime in recent tournaments, are receiving balance changes to fine-tune their impact in the game. These changes are designed to ensure that no single champion dominates the meta too heavily, allowing for a more diverse range of strategies and team compositions during Worlds.

In addition to champion changes, the patch introduces significant nerfs to the ADC role. Specifically, Bloodthirster and the rune Fleet Footwork are being reworked, which will result in ADCs being slightly less powerful than they were in previous patches. This adjustment aims to curb the dominance of ADCs in the current meta, encouraging teams to explore different strategies and roles.

League of Legends Patch 14.18 early notes: All upcoming changes for Worlds 2024 1
Image via Riot Games

Overall, Patch 14.18 is packed with changes aimed at shaking up the meta and ensuring that the 2024 World Championship is as competitive and exciting as possible. Whether you’re a professional player or just a fan of the game, these updates will have a significant impact on the way League of Legends is played at the highest level.

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